This is

Willi Geiger

I'm an Engineering Director at Cloudflare.

This site is mostly my test space to try out Cloudflare as user.

About Me

I am a senior software engineering leader with deep specialisms in graphics, content creation, streaming media and full-stack web development (including mobile and embeded clients).

Before entering big tech, I spent 10 years as a Computer Graphics Supervisor at Industrial Light + Magic, supervising lighting and effects on major motion pictures.

I’m a highly articulate communicator, presenter and educator.

My hands-on skills are a little rusty, but I have lots of experience in:
  • C++
  • Python
  • Java
  • JavaScript
  • OpenGL
  • Linux
  • iOS
  • Android
  • HTML5

Experience

Director of Engineering, Media Platform - Cloudflare
May 2023 - present
I am currently leading engineering for Cloudflare Images and Cloudflare Stream.
Director of Engineering, Data Platform - Netflix
Mar 2022 - Mar 2023
I led five teams (4 managers, 30 engineers) developing Enterprise software to make big data available to all of Netflix:

  • Web portals
  • Data API
  • Notebooks
  • Reporting & Analytics
  • Solutions.
Engineering Manager, Animation Studio Technology - Netflix
Apr 2021 - Mar 2022
I led development of a cloud-based pipeline for globally distributed animation production based on a microservice infrastructure with distributed storage, for the Netflix Animation Studio.
Engineering Manager - YouTube
Jan 2017 - Apr 2021
I managed three teams executing full-stack development of camera, editing and effects for YouTube.

  • Led development of the creation flow for the global launch of YouTube Shorts on iOS and Android, a product used by over a billion people.
  • Led development for the back end of YouTube’s editing and effects system.
Staff Software Engineer - YouTube
Jul 2015 - Jan 2017
I was a team Lead and Software Engineer developing the first version of Cobalt: a high-performance, small footprint HTLM5 rendering engine written in C++ that powers the YouTube app on living room devices, now installed on many smart TVs, games consoles, set top boxes, etc.
Head of Imaging/Director of Engineering - Heirloom Technology
May 2014 - Jun 2015
I was a founding member of a seed-stage startup in the social photography space.

  • Specified, designed and implemented a cross-platform image analysis and processing system, written in C++/OpenGL, running on iOS, Android, MacOS and Linux.
  • Assumed the role of Director of Engineering and led the team using an Agile methodology.
  • Helped bring our product to market on all platforms within 7 months of first line of code and grow the user base to over 100,000 users within 2 months of release.
  • Took over as Head of Android, and continued Android development and support for all versions after the initial release.
  • Submitted a provisional patent application for Heirloom’s imaging technology.
Board Member, Bay Area Section - Visual Effects Society
Jan 2012 - Jan 2016
I was elected to serve on the board of the [VES(https://www.vesglobal.org/) for two 2-year terms.

  • Helped execute the Board’s mission of furthering the art and science of visual effects.
  • Helped organize the Bay Area awards nomination events.
  • Helped organize screenings, panels and events.
  • Moderated and participated in panel discussions.
Computer Graphics Supervisor - Industrial Light and Magic
Jan 2001 - May 2014
I supervised CG lighting and effects on blockbuster feature films.

  • Led teams of around 20 artists/scientists working on high-profile projects under hard deadlines.
  • Developed ILM’s water rendering pipeline.
  • Helped develop ILM’s effects simulation pipelines.
  • Oversaw R&D on a major rewrite of ILM’s water simulation engine.
  • Participated in development of ILM’s core rendering technologies.
  • Wrote the chapter on fluid simulation for ILM’s most recent published book.
  • Published papers and presented at conferences.
  • Worked on ILM patent submissions.
  • Took part in the performance review, interview and hiring processes.

Education

Master of Science in Music Technology
University of York, United Kingdom
Bachelor of Science in Computer Science
University of York, United Kingdom

Get in Touch

Responses not guaranteed, but if you’re nice, I’ll try to get back to you.